Ok time for a tutorial, this time about rendering a good
3-point lighting setup in zbrush!
1. With
your tool opened in zbrush select Basic Material (You have to use a standard material because all matcap
materials have a static light) this will make your model turn gray.
2. Go
to the render menu > Render Properties > and turn on WaxPreview, and
AOcclusion.
3. Still
in the render menu > BPR Shadow and change the Rays and the Angle to 40
(this makes the shadow more realistic).
4. Under
the Material menu > Wax Modifiers turn the Strength up to the desired look
(the default color of the wax modifier is red, but if you wish it to be blue
move the temperature slider to the left).
5.
Under the light menu move the dot to the position desired for the key light.
6. Now
press Shift+R (default zbrush shortcut) for Best Preview Render, after a few
seconds under the BPR RenderPass menue (Render > BPR RenderPass) there will
be images created (shaded, Depth, Shadow, AO and Mask). Click no each one and
save them out as your desired format.
7. Back
in the Light menu, move the light dot to represent the kicker/fill light. Then
Press Shift+R again.
8. This
time only save out the shaded image.
9. Back
in the light menu double click on the light dot to make the light go behind the
model. Then increase the Intensity to your desire and then capture another BPR
render and Save out the shaded image again.
10. Now in photoshop, open all the
images and copy and paste all the images into one image (making sure each image
is becoming a new layer).
11. Copy the Depth and the Mask
layers and paste them into the channels as masks.
12. Change the layer setting on the
shadow layer to multiply, and then press Ctrl+U to bring up the Hue/Saturation
menu. Turn on Colorize and adjust to a color/setting of your liking. (The
lightness slider controls how deep your shadow is). Do the same thing to the AO
layer.
13. With the lighting layers, change
their layer setting to Screen and likewise adjust turn on Colorize in the
Hue/Saturation menu. The first light layer (the one which the AO and shadow
images were made from should be the bottom layer in the stack of layers) can be
colorisezed as well if desired.
You now have a 3 point lighting setup with zbrush renders.
If you have a very dynamic model and wish to have field of view in your image…
14.
Press, Ctrl+A (select all), Ctrl+Shift+C (Copy all visible layers), Ctrl+V
(paste) This will create a new layer with a copy of the current image. Now go
to Filter> Blur> Lens Blur…
15.
This will open a new menu, change the source to Alpha (whatever one is the
depth layer is named) Now play with the Blur Focal Distance until you find a
depth of field that you like and press ok.
And Ta Da! Your
zbrush 3point lighting setup now has a depth of field blur to it! The last
image we copied and did not use was the mask image. This is used if you wish to
make a background of some sort